![]() ![]() KartRider is widely recognized as a game inspired by the Mario Kart series. On May 12, 2020, KartRider Rush+ was released on Google Play and the iOS App Store, the latter already having provided a Chinese version the year before in 2019. ![]() A KartRider client released for Facebook called KartRider Dash has been shut down as of April 15, 2014. On March 11, 2011, Nexon America released a mobile version of KartRider for the Apple App Store under the name KartRider Rush. This leaves the Chinese localization the only in operation. ![]() The South Korean service ended on March 31, 2023, despite noticeable backlash of players. The Taiwan release shut down on January 31, 2023. Later localizations, which are no longer serviced, were released in Thailand, Vietnam (as BoomSpeed), Russia, Indonesia, and Japan. All references to the game were subsequently removed from Nexon America's website without further statement. The open beta began on October 2, 2007, and ended on March 19, 2008. Localized releases launched in Mainland China as PopKart ( Chinese: 跑跑卡丁车) on March 18, 2006, and Taiwan ( Chinese: 跑跑卡丁車) on January 4, 2007.Ī closed beta for an English release of KartRider began in America on May 1, 2007, and ended on May 31, 2007. The initial South Korean service started on June 1, 2004. The game offers a variety of game modes, primarily based around collecting items or requiring the player to drift to gain boost items. KartRider features fictitious fantasy vehicles and branded game models based on real-life cars, developed in collaboration with companies such as BMW Korea. It earns revenue by selling virtual items within the in-game shop, including different types of vehicles and spraypaints. It is part of the Crazy Arcade franchise. Hopefully just day 1 server stress and not some sort of design issue.Crazyracing KartRider ( Korean: 크레이지레이싱 카트라이더) is an online multiplayer racing game developed by Nexon. Performance wise, I got a bunch of really annoying random disconnects, which I also got during the beta. Gameplay wise, item mode seems way too random to me, but speed mode seems to be the clear focus anyway, given that it's where drifting really becomes important. But beating these stages unlocks more complex tracks, so I'd really recommend doing this. The game does a pretty terrible job at explaining this, so here's a huge tip: in the mode select menu, one of the modes is called License, which is basically a bunch of tutorials and challenge stages. It's not much, but it's definitely better than something like Fall Guys where every F2P player looked identical at launch. As well as the fact you get a bunch of characters to choose from. Definitely appreciate no p2w, which is a rarity with Korean games in my experience. A bit barebones at the moment as far as progression and game modes are concerned, but the core gameplay is fun. It is refreshing to have a game where pursuing the skill ceiling is purely through the gameplay mechanics. I have grown quite tired of having to keep up with a meta to be competitive in multiplayer games. I also very much appreciate that the depth there doesn't come from something like kart tuning or anything like that. Speed mode by contrast has way more depth than just "racing but no items" would make it seem. In item mode it doesn't even seem beneficial to drift, its just pick up and play easy fun. Smart stuff that keeps the game flowing.Īlso to your point about the skill ceiling, it seems really deliberate how they have separated out item mode and speed mode. I really appreciate some of the QoL features in there, such as if someone disconnects before a squad race starts, the match will just transition to a free for all race instead of either continuing as an unbalanced team race or booting everyone back to the lobby. Ahhhh, I wasn't considering the possibility that this was previously released in other territories, that makes a ton of sense and explains the polish. ![]()
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